Gray Zone Warfare .NET - Roadmap ( Future Updates )

I'm not Happy about the last patch, because the night Is too much dark and the AI Is too much challenging....
Welcome to GZW|.NET - First just so you know we're just a community hub, and if you where trying to reply to the devs you would need to do so on reddit or on GZW discord.

The idea behind making nights darker is to encourage players to use NODs. People were simply increasing their brightness settings to bypass it. However, even with this new update, users are still able to work around it and make it look almost like daylight. So this is something I’m sure they will keep tweaking until they get it the way they want.

As for AI getting a pump, I would say to utilize the new visibility feature.
New Experimental Player Visibility System
The headline feature of Patch 0.4.2.0 is the introduction of the new player visibility system. Players can now see a visibility indicator on the HUD that reflects how easily AI enemies can detect them in real time. Visibility is affected by several different factors including vegetation density, lighting conditions, weather, movement speed, stance, and noise levels. Dense jungle foliage now offers stronger concealment than open terrain, while crouching or crawling significantly lowers detection chances compared to sprinting through open areas.
 
Back
Top