Patch 0.4.1.0 Released With Combat Improvements, Bug Fixes, and Performance Updates

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Patch 0.4.1.0 has officially been deployed to live servers, bringing a mix of balance changes, bug fixes, and technical improvements. Players who do not see the update immediately can restart Steam to trigger the download.


This update places a strong emphasis on improving combat consistency. Developers have adjusted how bullets interact with surfaces to reduce cases where well-placed shots fail to deal expected damage due to ricochet or unfavorable impact angles. Alongside these changes, a wide range of gameplay, UI, and performance issues reported by the community have been addressed.




Ammo Balancing Changes

  • Adjusted how impact angles influence bullet penetration
  • Reduced the likelihood of ricochets on surfaces that should be penetrable


AI and Gameplay

  • Fixed AI failing to shoot immediately after regaining visibility of the player
  • Resolved rare cases where AI would become stuck in an idle state
  • Fixed AI becoming unresponsive when a player’s last known position was unreachable
  • Fixed zeroing resetting after leaving ADS
  • Fixed certain scopes not allowing proper zeroing
  • Fixed players getting stuck in binocular view after dying while using them


Tasks

  • Fixed duplicate counting of completed decision tasks in statistics
  • Resolved an issue where the “Ripper” task key spawned in an unlootable location
  • Fixed items from boss and chameleon tasks disappearing from vendors
  • Fixed tasks resetting after reconnecting to the game


UI

  • Fixed errors when placing uneven money stacks into wallets
  • Resolved cases where weapon parts became inaccessible in backpacks
  • Fixed inventory issues involving backpacks stored inside other backpacks
  • Fixed container UI becoming unresponsive after moving items
  • Fixed missing “Open Map” notification prompts
  • Fixed UI showing placeholder values before fully loading
  • Fixed incorrect “missing table entry” message on ban screen
  • Fixed blood level indicator desync while bleeding
  • Fixed placing weapon-containing backpacks inside other backpacks


Technical and Rendering

  • Fixed a rare issue causing FPS to drop to 15 after respawning
  • Resolved NPC model quality switching when viewed through scopes at range
  • Fixed character creation failing when selecting an already used name
  • Fixed bypassing character creation after a manual wipe
  • Implemented server-side memory optimizations for improved stability


Other Fixes and Adjustments

  • Fixed an invisible collision near Tiger Bay Mall (196, 129)
  • Fixed bullets passing through stairs in Midnight Sapphire Hotel
  • Fixed Vulture’s shop offering items beyond the player’s reputation level
  • Reduced excessive hit reactions from shotgun buckshot
  • Fixed sound cutting out after dying in certain conditions
  • Fixed helicopter audio muting when opening the statistics menu
  • Updated spawn rates for valuable loot
  • Adjusted breathing sound volume while sprinting
 
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